DevLog or some self-introduction and nonsense


This is my first devlog, I'm Baiwei, one of the designers in the team. Well...this is my first time working with people from different countries in English, and most of the development time was spent trying to understand each other's requirements and needs. I probably contributed less work than I would have liked, but I'll try to adapt to the environment and work better with everyone.

I've been working mainly on the map and level design since we decided on the game theme, which are very early and conceptual. But I hope they will fit the game's design intent and provide the players with the game experience we envision. The library is an interesting location, and I combined Sheila's style with some fps offensive and defensive map ideas when drawing the map, to give players more tactical options. There are differentiated areas and purposeful path choices.

It was a really cool experience, developing a horror game, and I really hope it could scare you guys.


Get Apotropaic

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